The home page for author Eric J. Juneau

If Quake Was Done Today

If Quake Was Done Today

I do loves me some Quake. Quake was the first game with true 3-D, instead of 2.5-D environments combined with sprites. Quake had a great atmosphere, great music, and great gameplay. You can tell I liked it by the sidebar — one of my first fan fictions was for Quake. It even won a fan fiction award, so I some of my writing talent to Quake.

Plus there’s this little ditty I saw:

4koma comic strip - War/FPS Games
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Yeah, they don’t make ’em anymore. Nowadays, you got sponsorships, achievements, AI, customizability, online compatibility, integration with proprietary networks, co-op play. It used to be about the games, man. Which is why the above tickles me. There is so much hand-holding and hint-giving that you’re not even playing the game at all, just following instructions. There’s no skill learning like rocket jumping or shoot-strafing. There’s no exploration or secret-finding.

True, there’s more stories and acting, but it’s like a D&D campaign run by a robot. In order to show you these scenes, you have to be on a train. Spoony just talked about this, and there are plenty of YouTube videos showcasing the ridiculous hand-holding of today’s video games. For example, a sniper rifle shot to a guy’s leg kills him. Or it arbitrarily forces you to stand by a door while some inane piece of dialogue plays out. This is a game, not a movie. And then if you do manage to die, you have to listen to the whole unskippable dialogue over again.

But enough about that. Just watch the video, and remember by-gone days.

Eric J. Juneau

Eric Juneau is a software engineer and novelist on his lunch breaks. In 2016, his first novel, Merm-8, was published by eTreasures. He lives in, was born in, and refuses to leave, Minnesota. You can find him talking about movies, video games, and Disney princesses at where he details his journey to become a capital A Author.

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