• dusk header

    Late to the Game: Dusk

    Let me tell you about a game I’ve been playing lately. I don’t talk about positive things very much on this blog (especially lately) so allow me to gush for a few hundred words. Not even a gush. More of a spurt. It’s called Dusk. It’s a retro first-person shooter valentine to games like Quake, Doom, and Blood. Personally, I think it’s closest to Hexen II, but nobody played that game, so the comparisons are fine. It evokes the days when fireballs shot from nowhere, blood was arcing cubes, and there were no waypoint markers. These days I find myself liking the old games better than the new ones. My…

  • Quake II Baddies

    The Oldest Picture on My Hard Drive

    This is the oldest picture I have on my system, according to the “date created” information: 12/27/1997. It seems to be some promotional art or fan art from Quake II. Looks like it could have been some kind of wallpaper, with its 640×480 resolution. I have no recollection of getting it, but I do recall using it in a “Quake Bible” that I was using for some fan fiction. But I do remember, at one point, it was the highest-res picture on my computer.

  • quake opening screen

    If Quake Was Done Today

    I do loves me some Quake. Quake was the first game with true 3-D, instead of 2.5-D environments combined with sprites. Quake had a great atmosphere, great music, and great gameplay. You can tell I liked it by the sidebar — one of my first fan fictions was for Quake. It even won a fan fiction award, so I some of my writing talent to Quake. Plus there’s this little ditty I saw: see more Comixed Yeah, they don’t make ’em anymore. Nowadays, you got sponsorships, achievements, AI, customizability, online compatibility, integration with proprietary networks, co-op play. It used to be about the games, man. Which is why the above…

  • quake logo box cover

    Video Game Memories #15: Quake

    Quake (1996) Quake is an awesome game. It was the first true 3-D game. I remember not really understanding what true 3-D as I was in Wolfenstein 3-D, and realized that the bottom of the bed was following me, tilting around me. All the popular Build games of the time – Duke Nukem, Redneck Rampage, Blood – had the same thing. But everything in Quake was a three-dimensional object with substance and depth. True, they were mostly boxes, but they were THREE-DEE boxes. No glasses required. I bought the game wayyyy after it came out. I was reading Blue’s News and PlanetQuake probably a year after it came out. I…