• mmorpg demotivational

    A Video Game Idea: MMORPG With Dungeon Masters

    Here’s an idea for a new MMORPG. It’s like most others — fantasy world, wide social networking. Here’s the difference. Instead of their being like programmed quests, and computer-controlled NPC, there are human game masters. It’s kind of like a D&D game online, but with a human staff member guiding the adventurers. The director could also act as a “tour guide” through the dungeon, if he/she was going to be a presence in the game. Otherwise acting kind of like the director in Left 4 Dead. This game master would be employed by the company, but not like one that’s responsible for resolving conflicts and bugs. He/she would set up…

  • world of warcraft city center

    Late to the Game: World of Warcraft

    I mentioned WoW here, and got it before the Steam sale (where I bought a ton of new games). And I did create that blog I talked about, although it’s hard not just regurgitating events. Turns out WoW is not as social a game as I thought. At least not at the low levels. I’m at level nine and I really haven’t had to interact with anybody. But I’ve put in about five hours or so and feel I can deliver a verdict on the game that’s become a worldwide phenomenon, multiple award winner, created an entire conference, media tie-ins, an Emmy-winning episode of South Park, and billions of dollars…

  • world of warcraft logo

    My New World of Warcraft Blog

    In my “What Video Game Should I Play” blog I mentioned trying out the free-to-play World of Warcraft, and maybe starting a blog from the POV of my character. Well, I did it. O Brave New World of Warcraft I hope that’s a catchy enough title. My other alternatives were something like “Crash Landing” or “The Haelmancer’s Diaries” or chronicles or something like that. It’s hard to communicate exactly what something is while still being catchy, meaningful, and short. Anyway, the primary purpose is to document my life in Azeroth, and it looks like there’ll be plenty of material. One hour’s play gave me enough material for about four or five…