• mmorpg demotivational

    A Video Game Idea: MMORPG With Dungeon Masters

    Here’s an idea for a new MMORPG. It’s like most others — fantasy world, wide social networking. Here’s the difference. Instead of their being like programmed quests, and computer-controlled NPC, there are human game masters. It’s kind of like a D&D game online, but with a human staff member guiding the adventurers. The director could also act as a “tour guide” through the dungeon, if he/she was going to be a presence in the game. Otherwise acting kind of like the director in Left 4 Dead. This game master would be employed by the company, but not like one that’s responsible for resolving conflicts and bugs. He/she would set up…

  • world of warcraft city center

    Late to the Game: World of Warcraft

    I mentioned WoW here, and got it before the Steam sale (where I bought a ton of new games). And I did create that blog I talked about, although it’s hard not just regurgitating events. Turns out WoW is not as social a game as I thought. At least not at the low levels. I’m at level nine and I really haven’t had to interact with anybody. But I’ve put in about five hours or so and feel I can deliver a verdict on the game that’s become a worldwide phenomenon, multiple award winner, created an entire conference, media tie-ins, an Emmy-winning episode of South Park, and billions of dollars…