• boxing princess peach punch-out

    Princess Peach in Punch-Out? Preposterous!

    I just saw on Punch-Out!! – Did You Know Gaming? (relevant section) that Princess Peach was planned to be in Wii Punch-Out. That fired all kinds of neurons in my brain, since it’s been thinking about women and stories and video games. It can’t be denied that there are a lot of video games out there that are unkind towards women. There are lots of games with good women too — well-rounded characters that exist beyond a simple goal to be obtained. Princess Peach is not one of them. She has a presence in nearly every Mario game, but when she’s not a simple option for Mario Kart or placeholder,…

  • sonic the hedgehog car

    Sonic Is Too Fast

    I’m not the first one to say this, and I’ve already branded myself as a Nintendo fanboy, so my words will have little bearing. But for all the Sonic nostalgia love, hasn’t anyone realized the concept behind the Sonic games is completely stupid? Here’s the thing: what is the principle behind Sonic? Go fast. As fast as possible. What happens when you go as fast as possible? You run into spikes. You fall off a cliff. You smash into an enemy. You drop into a lake. You launch into a wall. Any bonuses you collect are useless because as soon as you touch something bad, you lose them all. You…

  • skyward sword legend of zelda wallpaper

    Late to the Game: Skyward Sword: First Impressions

    I got The Legend of Zelda: Skyward Sword for Christmas and last night was the first opportunity I had to play it. I’ve made it up to where you start searching for your bird, and here are some impressions. The first fifteen minutes of a video game are the most important, and probably one of the hardest things to get right, because you have to do so much in a short amount of time. You have to engage the player, establish the world, teach the user how to play, and set the tone. For more information, Extra Credits has some great editorials on this, including Pacing, Cutscenes, Tutorials 101, Narrative…

  • wii u controller

    Let’s Talk About the Wii U

    Okay, Nintendo, let’s talk about your new console. Let’s go back to when the Wii first came out. Everyone was so happy about the motion controls. People were voting it as their favorite generation’s console, over the XBox 360 and PS3. The games were fun, short, colorful. You marketed to casual gamers, and made that known. Developers were excited to see what they could do with the new motion controls, and we consumers all waited with them. Now watch the screen as I fast-forward. Look, there. See what happened? The same damn thing you always do — your grasp exceeds your reach. Like always, you’ve got no third-party support. The…